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	<title>Comments on: Simple Sanity-Saving Tip for All Timeline-Based Flash Projects</title>
	<atom:link href="http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/</link>
	<description>A blog about Flash &#38; ActionScript 3 from a designer&#039;s perspective</description>
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		<title>By: Erik Wallace</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-3898</link>
		<dc:creator>Erik Wallace</dc:creator>
		<pubDate>Tue, 26 Jan 2010 20:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-3898</guid>
		<description>Nice suggestion, I could have used this for an animation I did recently. I was using a simple gotoAndPlay(); action but this is a more elegant solution</description>
		<content:encoded><![CDATA[<p>Nice suggestion, I could have used this for an animation I did recently. I was using a simple gotoAndPlay(); action but this is a more elegant solution</p>
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		<title>By: Ann E.</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-3464</link>
		<dc:creator>Ann E.</dc:creator>
		<pubDate>Fri, 04 Sep 2009 15:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-3464</guid>
		<description>If I could reach your feet, I would fall down and slather them with grateful kisses. I&#039;m working on a 4+ minute slideshow, and trying to preview beyond the first 30 seconds has been driving me nuts. This is an AWESOME solution!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>If I could reach your feet, I would fall down and slather them with grateful kisses. I&#8217;m working on a 4+ minute slideshow, and trying to preview beyond the first 30 seconds has been driving me nuts. This is an AWESOME solution!!!!!!!!!!!!!</p>
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		<title>By: Lindsey</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-586</link>
		<dc:creator>Lindsey</dc:creator>
		<pubDate>Sat, 18 Apr 2009 16:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-586</guid>
		<description>If I won the Aspen Flash template, I&#039;d use it for our non-profit film and art school we pioneered that offers free CG modeling, video camera, lighting, &amp; editing skills for at-risk youth</description>
		<content:encoded><![CDATA[<p>If I won the Aspen Flash template, I&#8217;d use it for our non-profit film and art school we pioneered that offers free CG modeling, video camera, lighting, &amp; editing skills for at-risk youth</p>
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		<title>By: ender</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-561</link>
		<dc:creator>ender</dc:creator>
		<pubDate>Thu, 16 Apr 2009 18:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-561</guid>
		<description>I added something like this to a couple of the longer animations I&#039;d done - but for some reason it didn&#039;t occur to me to code the arrow keys. Instead, I made a little navigation bar that I inserted into movies I was working on/testing - of course then I had to press buttons instead of using the handy keystrokes. this is a much better solution!</description>
		<content:encoded><![CDATA[<p>I added something like this to a couple of the longer animations I&#8217;d done &#8211; but for some reason it didn&#8217;t occur to me to code the arrow keys. Instead, I made a little navigation bar that I inserted into movies I was working on/testing &#8211; of course then I had to press buttons instead of using the handy keystrokes. this is a much better solution!</p>
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		<title>By: Simple Sanity-Saving Tip for All Timeline-Based Flash Projects &#124; Programming Blog</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-556</link>
		<dc:creator>Simple Sanity-Saving Tip for All Timeline-Based Flash Projects &#124; Programming Blog</dc:creator>
		<pubDate>Thu, 16 Apr 2009 14:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-556</guid>
		<description>[...] some quick code to save you some hair pulling when your designing animations in Flash. Check out Simple Sanity-Saving Tip for All Timeline-Based Flash Projects. The solution is simple but I can almost guarantee that once you use this trick you will start [...]</description>
		<content:encoded><![CDATA[<p>[...] some quick code to save you some hair pulling when your designing animations in Flash. Check out Simple Sanity-Saving Tip for All Timeline-Based Flash Projects. The solution is simple but I can almost guarantee that once you use this trick you will start [...]</p>
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		<title>By: Simple Sanity-Saving Tip for All Timeline-Based Flash Projects - Creattica Daily</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-555</link>
		<dc:creator>Simple Sanity-Saving Tip for All Timeline-Based Flash Projects - Creattica Daily</dc:creator>
		<pubDate>Thu, 16 Apr 2009 14:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-555</guid>
		<description>[...] some quick code to save you some hair pulling when your designing animations in Flash. Check out Simple Sanity-Saving Tip for All Timeline-Based Flash Projects. The solution is simple but I can almost guarantee that once you use this trick you will start [...]</description>
		<content:encoded><![CDATA[<p>[...] some quick code to save you some hair pulling when your designing animations in Flash. Check out Simple Sanity-Saving Tip for All Timeline-Based Flash Projects. The solution is simple but I can almost guarantee that once you use this trick you will start [...]</p>
]]></content:encoded>
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	<item>
		<title>By: nuinosis</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-218</link>
		<dc:creator>nuinosis</dc:creator>
		<pubDate>Tue, 31 Mar 2009 13:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-218</guid>
		<description>Thank you for the tip!</description>
		<content:encoded><![CDATA[<p>Thank you for the tip!</p>
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	<item>
		<title>By: samBrown</title>
		<link>http://www.warmforestflash.com/blog/2009/03/simple-sanity-saving-tip-for-all-timeline-based-flash-projects/comment-page-1/#comment-189</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Sat, 28 Mar 2009 15:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.warmforestflash.com/blog/?p=224#comment-189</guid>
		<description>I know exactly what you mean...previewing long animations over and over gets old. Never though to add this type of functionality - thanks for the insight!</description>
		<content:encoded><![CDATA[<p>I know exactly what you mean&#8230;previewing long animations over and over gets old. Never though to add this type of functionality &#8211; thanks for the insight!</p>
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